// Persistence Of Vision raytracer version 3.0 sample file. // // View it by // povray +D +i mobiusz1.txt // xv mobiusz1.tga // // Caution: You need at least 80M swap+memory to do this. // #version 3.0 global_settings { assumed_gamma 2.2 } camera { location <0, 0,-30> direction <0, 0, 1> up <0, 1, 0> right <4/3, 0, 0> look_at <0, 0, 0> scale 0.4 } background { color rgb <0.5, 0.5, 0.5> } light_source {<20, 30, -100> colour 1} #declare a=5 #declare b=0.2 #declare R=0.1 #declare j=-b union{ #while (j, 0.2 texture{ pigment { color rgb <1,1,0> } finish { ambient 0.2 diffuse 0.6 phong 0.3 phong_size 100 } } } #end #declare j=j+0.005 #end rotate <70,0,0> }